Stop Motion Animation Unit Lesson Justification
Intended Audience
The intended audience for this stop motion animation project is for 9th grade technology. The 9th grade student may have some experience with stop motion if the students took my 8th grade technology course. The Unit of Instruction is intended as an over view of the entire project with instructions for the projects. The PSW is a complete workbook on creating the stop motion project from start to finish. This document should be printed and work developed inside the workbook for assessment at the end of the lesson. The daily responses are assignments that the students will complete after we have covered the principles of design from the textbook. Lessons 1, 2, and 3 are all instructions on how to develop certain aspects of the stop motion project. The lessons go into great detail regarding the steps necessary to create a successful project. The lesson graphics are to be used as a resource as the students are working on the projects and need some guidance on specific parts of the project. Several of the links contain video instructions for sections of the project.
Graphics
USM
The USM is a model of the technological system as it pertains to the invention and innovation of technology. The model is very important for students to understand in order for them to realize the requirements necessary for developing inventions and innovations. This model will be used throughout the semester in all lessons with changes only being made to the processes and outputs. The design includes white as the main background, a yellow washed out sub-background, main title done in black and grey 3D imaging, the steps of the USM model are in black with a shadow at going down and to the left, the steps are connected by the red arrows, and the sub-menus are a black text a left alignment. All the graphics utilizethe CARP design principles for a more affective image that keeps the interest of the reader.
Design Loop
The Design Loop is a way for the students to visualize the steps that must be followed when solving a technological problem. The steps are similar to the scientific method, but geared more towards solving problems related to technology. The design loop is essential to a student being able to intellectually solve a problem and record the relevant data that is part of the process. The specific steps to follow are lined out in a circular alignment to show the user that the process is continues and follows that path until the problem is solved. The four corners have an image or note. The not describes what the user needs to do with the design loop, the image on the top right represents human ingenuity for finding a better solution for an existing technology, the image on the bottom right represents a student’s motivation to search for a solution to a problem, and the image at the bottom left represents the continues search for a solution to the problem. The design loop also includes boxes for each step to keep the thoughts and ideas from becoming unorganized. The steps are labeled with numbers and notes to eliminate confusion and follow the path of the red arrows. Shadowing was added to each box to create depth and contrast. The title is located in the center of the page to draw the users focus there to see the whole page and then the individual steps. White space is used to create contrast with the elements of the graphic.
Communications Model
The graphic is designed in two parts, the first being the face-to-face communication process, and the second is an electronic person-to-person communication. The first process illustrates how communication takes place between two people and noise (distractions) can effect that communication. The second shows the communication between two people electronically and the steps involved in the process. The two illustrations include labels for all the components of communication their respective environments. The colors chosen were meant to be subtle and provide contrast. The darker colors on the top and bottom use a lighter text color for contrast and to draw the eye to the middle of the graphic. The middle of the graphic uses a faint yellow with similar dark colors from the top and bottom for the individual images. The titles of the two illustrations are done in a darker orange for contrast and to keep the focus on the two illustrations not the titles. The labels for the individual processes is done in black to draw attention for cognitive develop.
Audacity
The audacity graphic is a teaching tool and resource for the students to use while creating their audio portions of the stop motion animation project. The image is a screen capture of a project being worked on to show the viewer how Audacity would look while working on a project. There are boxes positioned at the bottom of the image so they do not interfere with viewing the program commands. The boxes use arrows in a contrasting red that point to parts of the Audacity program view. The boxes also have information describing the certain areas of the program. This will help the user locate basic commands for creating their audio project.
Windows Movie Maker
The Windows Movie Maker graphic is also meant to be used as a teaching tool and resource for students while they work on their stop motion animation project. The graphic is made up of a screen shot of Movie Maker and explanations of certain parts of the program. The descriptions of parts of the Movie Maker window are located in white space with red text and in black space with white text to create contrast. The red arrows show very well against the white and black backgrounds.
Daily Log
This graphic shows the student what each of the two areas is used for when filling out the daily logs found in the PSW. The graphic gives a good example of what recorded information should look like when the student fills in the daily log. The graphic also explains how the sketch and labels area should be used. To create contrast and draw focus of the viewer, red if used against the white space.
Script (Storyboard)
The script graphic uses the same principle for attracting attention of the viewer by using red against white space. The red color also represents importance of the information. The information is placed in the areas the students will use for filling in their script when creating the stop motion animation project. Examples are given for students to follow. The storyboard helps the student develop ideas for the project and keep the ideas organized as the student works on the project.
Ingenuity
This image is used as a motivational tool to help students break through the ice when starting their stop motion animation project. It shows that with some motivation and creativity anyone or thing can develop a solution to a problem. The image is set against a black background with a white boarder and white text for contrast.
Lesson Plans
PSW
The PSW (Problem Solving Workbook) is a complete lesson for the development of the stop motion animation project. The PSW contains the project instructions from start to finish, the script for creating the storyboard to keep the project organized, there are several resources with descriptions listed for the students to use, and the daily logs are at the end of the PSW. The PSW provides all the necessary information for starting and creating the stop motion animation projects.
Lesson 1
The fundamentals of communication are covered in this lesson. The students will learn and use the principles of design and layout for creating their stop motion animation projects. The students will also work on the daily responses during this lesson to help in developing a more thorough understanding of how design and layout play a key role in communicating the right idea and message to the viewer.
Lesson 2
Is a step by step instruction lesson on using Windows Movie Maker. The lesson takes the step through all the steps necessary for creating a successful stop motion animation project using all the tools available in Movie Maker. There is a graphic and video with this lesson to be used as a resource during the project creation.
Lesson 3
This lesson deals with the use of Audacity to create the audio part of the stop motion animation project. The lesson explains all the steps and tools in using Audacity for developing successful audio project.
The USM is a model of the technological system as it pertains to the invention and innovation of technology. The model is very important for students to understand in order for them to realize the requirements necessary for developing inventions and innovations. This model will be used throughout the semester in all lessons with changes only being made to the processes and outputs. The design includes white as the main background, a yellow washed out sub-background, main title done in black and grey 3D imaging, the steps of the USM model are in black with a shadow at going down and to the left, the steps are connected by the red arrows, and the sub-menus are a black text a left alignment. All the graphics utilizethe CARP design principles for a more affective image that keeps the interest of the reader.
Design Loop
The Design Loop is a way for the students to visualize the steps that must be followed when solving a technological problem. The steps are similar to the scientific method, but geared more towards solving problems related to technology. The design loop is essential to a student being able to intellectually solve a problem and record the relevant data that is part of the process. The specific steps to follow are lined out in a circular alignment to show the user that the process is continues and follows that path until the problem is solved. The four corners have an image or note. The not describes what the user needs to do with the design loop, the image on the top right represents human ingenuity for finding a better solution for an existing technology, the image on the bottom right represents a student’s motivation to search for a solution to a problem, and the image at the bottom left represents the continues search for a solution to the problem. The design loop also includes boxes for each step to keep the thoughts and ideas from becoming unorganized. The steps are labeled with numbers and notes to eliminate confusion and follow the path of the red arrows. Shadowing was added to each box to create depth and contrast. The title is located in the center of the page to draw the users focus there to see the whole page and then the individual steps. White space is used to create contrast with the elements of the graphic.
Communications Model
The graphic is designed in two parts, the first being the face-to-face communication process, and the second is an electronic person-to-person communication. The first process illustrates how communication takes place between two people and noise (distractions) can effect that communication. The second shows the communication between two people electronically and the steps involved in the process. The two illustrations include labels for all the components of communication their respective environments. The colors chosen were meant to be subtle and provide contrast. The darker colors on the top and bottom use a lighter text color for contrast and to draw the eye to the middle of the graphic. The middle of the graphic uses a faint yellow with similar dark colors from the top and bottom for the individual images. The titles of the two illustrations are done in a darker orange for contrast and to keep the focus on the two illustrations not the titles. The labels for the individual processes is done in black to draw attention for cognitive develop.
Audacity
The audacity graphic is a teaching tool and resource for the students to use while creating their audio portions of the stop motion animation project. The image is a screen capture of a project being worked on to show the viewer how Audacity would look while working on a project. There are boxes positioned at the bottom of the image so they do not interfere with viewing the program commands. The boxes use arrows in a contrasting red that point to parts of the Audacity program view. The boxes also have information describing the certain areas of the program. This will help the user locate basic commands for creating their audio project.
Windows Movie Maker
The Windows Movie Maker graphic is also meant to be used as a teaching tool and resource for students while they work on their stop motion animation project. The graphic is made up of a screen shot of Movie Maker and explanations of certain parts of the program. The descriptions of parts of the Movie Maker window are located in white space with red text and in black space with white text to create contrast. The red arrows show very well against the white and black backgrounds.
Daily Log
This graphic shows the student what each of the two areas is used for when filling out the daily logs found in the PSW. The graphic gives a good example of what recorded information should look like when the student fills in the daily log. The graphic also explains how the sketch and labels area should be used. To create contrast and draw focus of the viewer, red if used against the white space.
Script (Storyboard)
The script graphic uses the same principle for attracting attention of the viewer by using red against white space. The red color also represents importance of the information. The information is placed in the areas the students will use for filling in their script when creating the stop motion animation project. Examples are given for students to follow. The storyboard helps the student develop ideas for the project and keep the ideas organized as the student works on the project.
Ingenuity
This image is used as a motivational tool to help students break through the ice when starting their stop motion animation project. It shows that with some motivation and creativity anyone or thing can develop a solution to a problem. The image is set against a black background with a white boarder and white text for contrast.
Lesson Plans
PSW
The PSW (Problem Solving Workbook) is a complete lesson for the development of the stop motion animation project. The PSW contains the project instructions from start to finish, the script for creating the storyboard to keep the project organized, there are several resources with descriptions listed for the students to use, and the daily logs are at the end of the PSW. The PSW provides all the necessary information for starting and creating the stop motion animation projects.
Lesson 1
The fundamentals of communication are covered in this lesson. The students will learn and use the principles of design and layout for creating their stop motion animation projects. The students will also work on the daily responses during this lesson to help in developing a more thorough understanding of how design and layout play a key role in communicating the right idea and message to the viewer.
Lesson 2
Is a step by step instruction lesson on using Windows Movie Maker. The lesson takes the step through all the steps necessary for creating a successful stop motion animation project using all the tools available in Movie Maker. There is a graphic and video with this lesson to be used as a resource during the project creation.
Lesson 3
This lesson deals with the use of Audacity to create the audio part of the stop motion animation project. The lesson explains all the steps and tools in using Audacity for developing successful audio project.
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